As written on Polymarket for “Game 1: Ends in Daytime?”.
§1This market is about whether Game 1 ends during the daytime phase of the Dota 2 day/night cycle.
§2In Dota 2, the day/night cycle alternates every 5 minutes (daytime runs from 0:00–5:00, 10:00–15:00, 20:00–25:00, and so on, while nighttime runs from 5:00–10:00, 15:00–20:00, 25:00–30:00, and so on).
§3This market will resolve to "Yes" if the game-ending action (Ancient destruction or midgame forfeit) occurs during a daytime phase of the base in-game clock.
§4This market will resolve to "No" if the game ends during a nighttime phase.
§5Temporary nighttime effects caused by hero abilities (e.g., Night Stalker's Dark Ascension) do not affect resolution, only the base day/night cycle timer is considered.
§6If the match is canceled (not played at all), this market will resolve to 50-50.
§7If the match is postponed, it must be rescheduled to a start time on or before October 25, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 11, 2026 at 9:00 AM ET).
§8If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played.
Live Polymarket data as of Oct 12, 2026, 02:10 UTC. Not financial advice.
§9Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
§10If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
§11If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
§12If Game 1 is remade, resolution will be based on the remade game.
§13The resolution source for this market will be official information from https://www.dotabuff.com.
§14However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.